hi, i’m working a tv series in cgi and the production would to convert a lot of episodes from 2d to 3d polarized. i found a lot of softwares like gimpel3d but they generate anaglyph …it’s very difficut to me to understand how can i do this job because the production has no time to generate a native polarized 3d…
is there some software that can do this or some tutorial?..is it possible to make this with blender’s nodes (polarized)… I have also z map.
Gimpel3D can export separate left/right images or a double-wide stereo image, anaglyph is only one option…
You can also export a gap-mask for each image for any post-processing, this is a per-pixel map of all artificially created holes in the image (they get filled automatically and there are some gap-fill options but sometimes extra touch-ups might be required, this is a normal part of any conversion process)…
Feel free to email me directly if you have any questions, if you already have the z maps you should be able to convert everything in G3D pretty easily and output to whatever format you need…
I’ve worked with polarized 3d display systems and that generally involves special filters for the projectors, a special screen, and of course the glasses. In a nutshell, the polarized part is in the hardware for the final display, that’s a different area than the actual conversion part (which is generating left/right views for each eye).
If you have left/right views they can certainly be displayed in a polarized system (or anaglyph, or shutter glasses, or cross-eyed stereo), but that’s more of a display issue than conversion issue.