2H Deus Ex In-game Car Modeling for Product Design

Hi all,

here is a 2 hour recording showing some basic surfacing techniques to build car bodies with 3D printing and a translation into NURBS / BReps afterwards.

The video makes heavy use of the edge crease and shrink wrap modifier to simulate tape drawing on 3d body to explore separation lines etc.


Here is part two that covers 3D printing shelling and exporting the geometry to Fusion 360.

The link to the channel is : https://www.youtube.com/playlist?list=PLO-CARrxyXozRrfAavzJjnyOvFHH45OjW

You can find all other videos at the end.

Enjoy :wink: