I may have painted myself into a corner (no pun intended) and not sure what to do next. I have a character I have modeled and UV Mapped. However, I left the eyes as a separate object and did not join them in the UV map for the character. I thought I would deal with the texture and mapping for the eyes separately. So I UV mapped the rest of the character and took the map into Photoshop, did extra in Texture paint and all is well.
However, I am now wanting to work on the eyes as a separate object but I just realized if I UVMap the eyes, or even join them to the rest of the character, I completely mess up my original UV map for the character. How do you have 2 UV Maps in a scene from two different objects? You have to be able to do this since there would be other objects in a scene with UV Maps. I know I am probably missing something here. Any help greatly appreciated. Thanks