3-D Piano Performance of Beethoven's "Pathetique"

Hello everyone,
After almost 3 months of work my project is finally complete… My goal was to create a realistic, 3-D piano performance of a popular classical piece for a semester-long school project (I’m a Junior at Tufts University). It was modeled and animated entirely in Blender 2.42a using the internal renderer, and finalized in Final Cut Pro to compile the audio, video, and introduction/credits into a quicktime file. Rendering took 5 straight days, 1500 frames with a framerate of 20 frames/second, which as you can imagine was a painfully slow experience. Please let me know your thoughts, I look forward to hearing them. If you have any other questions send me a message or e-mail me. The file is located at:

http://www.savefile.com/files/317408
(Note: Latest version of quicktime player should be installed, sound is relatively quiet so turn up the volume quite a bit)

Also, I compliled a brief slideshow of still images showing various other views of the piano, that file is located at:

http://www.savefile.com/files/317424

downloading…

Me too…

3%…

Yay! 4%!

Maybe I need a better connection…

NIce job! Synced perfeclty. One thing I noticed was the strange spcularity problems on the hinge of the top flap…thing. It flickered wierdly.
Overall, amazing effort, good job!
Drew

Very refined work, KidShinobe. Would be cool to see a real-time version of this concept, where you use python and the game engine to feed your piano model data from a MIDI file or similar and make the proper keys press in the proper timing/sequence. Then, just have the camera do a similar looping path repeatedly and you could almost have yourself a customizable OGL screensaver… :slight_smile:
EDIT: sorry, forgot to mention my inspiration for the idea: a recent article on blendernationby Kernon/mpan3…

Could you make a version that will play on Windows Media Player?
My Quicktime’s years out of date, and it says it needs an update which ‘cannot be found on the server’…

Thanks for all the comments…

I am aware of the specularity issues, its a little annoying but I will not get a chance to re-render for a while so I’ll have to live with it for now…

Mzungu: I did spend a good amount of time looking into python scripts to read MIDI and trigger IPO curves, but most seemed to deal only with the drum track and had not been developed entirely. I also built a little demo with several keys that can be played with the computer keyboard or mouse using the game engine, so that’s another direction to eventually take this project.

Animatinator: I’ll see what I can do about having it play in Windows Media Player, is there an easy way to convert .mov files to a format that Windows media player can recognize? I converted to quicktime from FinalCut, so there is probably a way to convert to different types. I’ll look into it when I get a chance…

I have attached a .jpeg screenshot for those of you who want an idea what you’re in for before loading the quicktime file…

Attachments


Nice work.

Have you seen my movie ?

Bob-blender