I really like this camera character you’ve got here, so I couldn’t help myself :D. I see a lot of potential for what could be done with this simple character. I made a little sample walk animation to give you an idea of how to handle it. There are other ways it could be done, but I kind of like the hobbling walk I got out of it. I found the feet worked well in a circular motion, one lifted at a time.
I also did some tweaks on the rig…
The foot ‘registration’ problem was that you didn’t have any IK solvers to keep the feet on the ground, so I added some in. I also made some other controls like a ‘gyrate’ control for leaning of the character, and gave the lens a ‘look at’ control as well as changed the weighting on it to get a reasonably smooth deformation. Among other things. Just fiddle with it, it is pretty self-explanatory I think :yes:
All bones are on bone layers 1 and 2, and the controls are red.
I hope it gives you ideas
sketcha_cameraRig.blend (500 KB)