k so I have been thinking about the GE a lot more recently and I have come a cross 3 ideas that I cannot figure out how to impliment if anyone could tell me how I would greatly appreciate it. They appear in most if not all games so…
I ) capes…ok ok dont walk away. What I am trying to do is get the cape to move according to the player, so when the player rotates the cape flares our and trailes behind or when the player falls it trailes again. I tried to use Hooks, empties, and copy rotation/location constraints but realized that they would not return to their original alignment…
II ) fading/disappearing corpses. No test was done on this one or the next, but the way I see it is that this can be done with Logic blocks and the new Apricot builds. Im not sure.
a prop for alive / dead
another for timer
and a animated texture that goes to pure alpha
III ) Death from hieghts. Again logic blocks but I am not sure if I can set a plane as a ghost object and still have it interact with the character in the way I need it to.
I was thinking a plane that when hit would tell the object to display the falling anim but not stop the object.
I know Python is faster but I woulder rather prove the concepts before trying to create code.