3 Questions for you experts

  1. I make a round ball move forward when i press the uparrow. I also make it play an animation where it rolls when you press the uparrow. So when I press the uparrow, it should spin and go forward. Yet it spins and stays in the same spot, then goes back, stays, and back again. Any answer for this?

  2. When I publish a game, all the meshes are plain white. They have materials and textures, why does this happen? Any answer for this?

  3. How do I use the curves? I try to convert to poly but it doesn’t work? Any answer for this.

#2 enter Face mode, with all faces selected, press the MakeVert color in the edit menu. Be sure to add a light(s) in face mode with the W key menu. The experts will be able to explain this better, but this helped when I had that problem.
#3 What are you trying to do with the curves? That will help alot. Give me an example, and I may be able to help.

Like, a plan that is all curvy. I make a birarve (I can’t be assed to see how it’s spelt) curve that fits it. So I then go to exude it and… I don’t know how.

  1. Don’t know if I understood it, but here is a procedure for what I think you want to do.

In top view create a curve with desired shape (rail curve)

Leave edit mode and create a second curve (straight ?) and name it i.e. “profile”. Set this curve to 3D and rotate the curve in edit mode by 90° (still top view)

Leave edit mode and select the rail curve. In its edit buttons type “profile” in the BevOb button.

That should give a curved plane.

For other questions concerning curves I strongly recommend reading IamInnocent’s curve tutorials from the tutorial list.

Remember, the game engine has to render in real time, so it can’t use it’s standard materials which take quite a bit of calculation. That’s what the face painting and UV texturing was made for. There’s a lot of tutorials on this, but the suggestion above is the easiest to start with.