-
I make a round ball move forward when i press the uparrow. I also make it play an animation where it rolls when you press the uparrow. So when I press the uparrow, it should spin and go forward. Yet it spins and stays in the same spot, then goes back, stays, and back again. Any answer for this?
-
When I publish a game, all the meshes are plain white. They have materials and textures, why does this happen? Any answer for this?
-
How do I use the curves? I try to convert to poly but it doesn’t work? Any answer for this.
#2 enter Face mode, with all faces selected, press the MakeVert color in the edit menu. Be sure to add a light(s) in face mode with the W key menu. The experts will be able to explain this better, but this helped when I had that problem.
#3 What are you trying to do with the curves? That will help alot. Give me an example, and I may be able to help.
Like, a plan that is all curvy. I make a birarve (I can’t be assed to see how it’s spelt) curve that fits it. So I then go to exude it and… I don’t know how.
- Don’t know if I understood it, but here is a procedure for what I think you want to do.
In top view create a curve with desired shape (rail curve)
Leave edit mode and create a second curve (straight ?) and name it i.e. “profile”. Set this curve to 3D and rotate the curve in edit mode by 90° (still top view)
Leave edit mode and select the rail curve. In its edit buttons type “profile” in the BevOb button.
That should give a curved plane.
For other questions concerning curves I strongly recommend reading IamInnocent’s curve tutorials from the tutorial list.
Remember, the game engine has to render in real time, so it can’t use it’s standard materials which take quite a bit of calculation. That’s what the face painting and UV texturing was made for. There’s a lot of tutorials on this, but the suggestion above is the easiest to start with.