Hi, I have a character with hair, and I want to do a simulation.
I’m doing my animation in a linking file - so the mesh with the hair isn’t local, it’s proxy. For some reason, this seems to prevent the simulation from taking place.
My workaround has been to give my character hair by using a local scalp mesh, but that’s not ideal.
Anyone know how to fix this?
I can’t for the life of me figure out how particle hair collisions are supposed to work. I select a mesh, turn on its “collision” setting, and set the hair to “dynamic”. The hair simply clips through the mesh. I play with parameters, but still nothing works.
I have been working with this clumsy workaround instead - but I can’t help but think that there’s a better solution.
I can’t seem to figure out how to save a baked simulation to disc so that it’s accessible to more than one .blend file. When I check “disc cache” it creates a directory full of zillions of files, and when I try to load the baked simulation into another .blend file, I don’t know what to open.