Okay… so i have three UV textures on a mesh, and I am attempting to assign each texture to a specific UV Texture.
When I am in shaded mode, everything looks neato, the textures use their corresponding UV textures, just the way I expect! But as soon as I press that P button, the UV texture reverts to the base (original) UV texture.
Note: I had this working at one point… perfectly. Then it stopped. :mad:
I’ve attached a couple example images… the one with the smaller texture is the correct one and is what is shown in Shaded mode. The giant one is what is shown in the BGE.