# 3 way symmetry

Not sure if I worded the title right, but how would you mirror/set up a model with this kind of symmetry (or even a 5 way symmetry?)?

Link to the actual video, if anyone cares:

Thank you so much for your suggestions…

You mean something like thsi quicky (not enaugh bend, no proper borders):

oh thanks for the swift reply!

yes something like that, but it’s not the actual model in the video, I’d like to know how set up whatever in a way that it creates 3 way mirrors, which actually, I think I just answered my own question lol !

I just use one mirrored object and copy it 2 times in 120 degree angles, right?

Although some parts would not be clipped, right? (the function in mirror modifier that joins vertices together, which I love)

Welcome back chewbacca!

There was a similar question about a symmetric window recently:

Basically, if you want to exploit the full symmetry of the object you can:

• create a sixth of it
• add an array modifier with “object offset”:
• the offset object (e.g. an Empty) should be placed exctly in the center and rotated 120°
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Ah yes, i saw that too but didn’t bother for the mirror in this quicky:
cylinder divideable by 3, cut away2/3, add circel in sideview, spin array around 120 degree rotated empty.
And of course some help of my not green and not so little friend GHhudofiyd from actually the other side of the moon and not from another galaxy (that would be nonsense ).

Thank you so much for the reply, it works. (edit: this is a reply to Tachtian)

But, as I am really rusty on my blender skillz, why can’t I apply any of the modifiers?
array-symmetry.blend (751.9 KB)

I’m not quite sure what the reason was, but if you delete the two hidden cubes then you’re able to apply them.

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Delete the other two cubes (cube.001, cube.002), then you can apply the modifier-stack.

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Interesting!

Thanks!!!