For the month of June, I’m conducting a personal challenge to create a new 15 to 30 minute sculpt. This challenge is partially to get me used to the sculpting tools and workflow and partially as a way to take action. After all, who can’t find 15 to 30 minutes in a day to do something? Right?
The other thing that limiting myself to 15 to 30 minutes does is with that limited time frame, there’s not a lot of time to get into high details. This forces you to focus on the overall general details and at least the start of the more important details, such as the mouth and nose in faces, etc.
Here are the first 4 I’ve done, and I’ll try to add more as I go. Feel free to comment and make suggestions. While it may not improve these pieces (unless I decide to take them further at a later time), it may improve my workflow or my ability to reach the stated objectives!
Just a quick note: The sculpts themselves is what I’m limiting to 15 to 30 minutes. Most of these, I set up at least a quick simple scene to show off the pieces, giving them a material, giving them HDR lighting, etc. This scene set up time is not included in the time figures, nor is the rendering and tweaking time included.
The first one I did is a bear. This one was done from memory, not from reference, so there are a few details, such as the mouth, that aren’t completely accurate. Overall, though, I think I did get the shape down.
The second one is of a dog. As I worked on the features, a type of terrier seems to have emerged, though I didn’t aim for any specific breed. This one was also done from memory, rather than reference. I’m not really happy with the legs, but there’s enough detail in the face that, overall, I like this one. It has some promise if I choose to take it further.
Day 3 is a fantasy creature, probably an orc or ogre, or something along those lines. I was going to go more full body, but just had enough time to work on the face and get a rough body. I almost think this is the worst of the first 4, personally, but he could have some potential with a lot of work. And such a dopey grin