I noticed that when I export my game to an exe with a 64 bit blender version, the exported exe doesn’t work on 32 bit systems, but only on 64 bit systems.
When I export my game to an exe with a 32 bit blender version, the exported exe does work on 32 bit systems and on 64 bit systems.
So my conclusion is that your blender version determines if your exported exe will be a 32 or a 64 bit exe.
So what would be the best option?
- Export the game to a 32 bit exe, so both (32 and 64) systems can run it, or…
- Export the game to a 32 bit exe and to a 64 bit exe, and make them both available to download so the user can choose which one he needs for his computer.
First option is the easiest for me and for the person who wants to download my game since there is no choice.
But is it good to run a 32 bit game on a 64 bit computer? I mean; will there be any performance degradation?