1)is it possible to create 360 deg lighting in blender’s game engine? (without useing tons of lamps of course)
OR
2)make a minimum amount of light on each surface so none are black
OR
3)inverse the lighting so everything is white and the lamps make things darker? perhaps with python?
i noticed that lighting in the game engine is not very good. its hard to get “soft” shades. it helps to add more lamps everywhere, but i think there might be a better easier and more consistant way of lighting.
i hope to hear anyones opinions or possible solutions to this problem
I think you can use the radiosity buttons to do 360 degree lighting in game engine, but simplest thing to do is to select each object, go into face select mode (hit F), select all faces (hit A), go to the face paint buttons and unselect ‘light’ so that realtime lighting isn’t used, hit ‘copy settings’ (???) then move the vertex colour sliders up to white and hit ‘Set VertCol’.
You’ll now have no realtime lighting but all the faces will be fully lit.
you can do it with 3 or 4 sun lamps.
It isn’t pretty though
nope, not if you want the faces light sensitive
err (checks if emit works in the game engine)
if a lamp has a negative energy value it will make the lighting darker
(returns from emit checking)
emit doesn’t work. You can darken the lighting with a lamp with negative energy, but this doesn’t darken the vertex color result.
it is difficult to get good real time lighting, it is oftne easier to avoid real time lighting if possible.
there are some odd (painful and not effective) things you can do with light sensitive textured add mode faces, but it isn’t worth the effort.