360 Degree Animation

Hi,
I would like to rotate a few objects on a certian point 360 degrees in a circle. How do you do this? I have little knowledge if almost none about animation in blender. I only know a tiny bit about keyframes. I would also want all the objects to rotate uniformally.

Thanks!

To make an animation, put your 3D cursor at that magical point. In top view, Add a curve->circle that will be the path. Constrain the objects to follow the path. http://wiki.blender.org/index.php/Manual/Animation/Following_a_Path

You might also be able to add an empty at that magical point, parent the objects to the empty, and then spin the empty by I and R with I again.

Ok,
I made the path and made the constraint on the objects, but when I render the animation, nothing happens. What am I doing wrong?

Parent the Camera to the CurveCircle with Ctrl-P >> Follow Path (RMB select the Camera, Shft-RMB select the Path then Ctrl-P).

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Yay, I got it working. Thanks bunches. :smiley: