nadaklan
(nadaklan)
April 23, 2007, 5:19am
1
Hi,
I would like to rotate a few objects on a certian point 360 degrees in a circle. How do you do this? I have little knowledge if almost none about animation in blender. I only know a tiny bit about keyframes. I would also want all the objects to rotate uniformally.
Thanks!
PapaSmurf
(PapaSmurf)
April 23, 2007, 5:46am
2
To make an animation, put your 3D cursor at that magical point. In top view, Add a curve->circle that will be the path. Constrain the objects to follow the path. http://wiki.blender.org/index.php/Manual/Animation/Following_a_Path
You might also be able to add an empty at that magical point, parent the objects to the empty, and then spin the empty by I and R with I again.
nadaklan
(nadaklan)
April 23, 2007, 3:56pm
3
Ok,
I made the path and made the constraint on the objects, but when I render the animation, nothing happens. What am I doing wrong?
Fligh
(Fligh)
April 23, 2007, 6:00pm
4
Parent the Camera to the CurveCircle with Ctrl-P >> Follow Path (RMB select the Camera, Shft-RMB select the Path then Ctrl-P).
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nadaklan
(nadaklan)
April 24, 2007, 1:21am
5
Yay, I got it working. Thanks bunches.