Hi, I’m currently working on a project using panoramic (equirectangular) camera and have an animation with 3125 frames.
My problem is that some frames take about 2 hours! x.x
I’ve reduce the light bounces and samples but makes no significance difference in timing.!
this are my render settings:
tile size: 256 / GPU, gtx 1050 Ti 4gb
I’m also using a HDRi and the scale of the scene is quite big.
What can I do to reduce render time? I’m thinking one of the problems might be the scale
32 bounces on all these look odd to me. Try default values maybe?
Try using denoiser and lower samples.
How big is HDRI? Try reducing its size, make it 16 bit if it’s a 32 bit.
You can also try command line rendering. It significantly reduces render times for some still renders for me (and GPU memory usage).
Check these tips: http://boundlessblending.com/blender-fast-rendering/
thanks for the answer!!! this helped me a lot!