Can Blender Internal be used to render 360 Video like this example?
I want to render a scene in 360 video that has been set-up for rendering in Blender Internal. It would be a lot of work to get the scene suitable for the Cycles rendering engine.
The camera setting panoramic->Equirectangular is only available when Cycles is selected as the render engine.
Older versions of Blender (2.49b) had the ability to render panoramic, has this been dropped?