After having some interesting discussions with artist as to our thoughts on 3d art theory, some points came up that made me wonder how 3d artist view the art process of 3d art and the reasons we use it to create art.
In that discussion 2d artist also voiced their opinions on the 3d art theory subject. The 2d artist were critical of a theoretical concept of 3d art and doubted it’s being separate in almost any form to the thinking processes that are involved in artistic creation in general.
Some of the individuals who were involved in the discussion felt that a 3d artist cannot attempt to create a valid form of visual art unless they apply traditional forms of art manipulation and intellect to their process.
As a 3d artist , I view the practice of creating 3d art with Blender as a process of observing what I see and a technical process of modeling and building those visions to the best of my ability to duplicate these visions into images in realtime digital environments. I can make this process as easy or as complex as I need it to be. But it always render out as an interesting visual even when I don’t put much thought into a piece.
All art attempts to duplicate visions into images whether these are mental, physical, illustrated or simulated. Lyrical musicians and writers use words to develop a mental illustration of their visions. Painters create perceptional sketches of their visions. Photographers and cinematographers create visions of reality as it is or as staged reality though the manipulation of objects, places and people.
3d artist can use many different artistic practices to develop their art but the main process involves direct realtime manipulation of those elements in a simulated realtime environment.
Along the way we may use painting to work with clients, prepare our concepts, as backdrop image drawings, texture our objects, as matte drawings to cut down render times or we may not use any form of drawing at all. 3d artist can make use of drawn art or photographs as image references or just look out of their window and model as they see the shapes and lighting around them. A 3d artist can use writing to prepare the concept for their work or option out writing. 3D artist can take the objects that they have modeled and stage them, light them, add materials and a camera in a complete simulated environment. Photographers and cinematographers can work like this in the real world but lack the total control over their environment.
3d artist can just jump into the work as they see fit without preparation. This is similar to the way way to sculptor approaches working with a block of wood with a carving knife on a sunny day out on the porch. 3d art gives us direct control over developing artistic vision like no other art form.
Dvgarage.com teaches 3d artist to work using the power of observation as their guide. For centuries artist have used their eyes, ears, mouths, heads, hands and hearts as their guides. This is the process that makes artist artist, not necessarily our technical operation which we use to develop our visions into artistic imagery.
Open source 3d artist can approach 3d art as a sand sculptor approaches making sand castles. They do not have to have a reason or validation to create art they can just make art based on any circumstantial personal motivations.
Maybe if you’re a person who only thinks that art must be academic or it’s value is only commercial you should try out building a sand castle when you visit a beach. Self expression is priceless and it requires no deep intellectual thought to have fun expressing yourself with art.
I think that Blender and software like Gimp are helping artist to value their art that is driven from personal motivation alone with no strings attached. If we pay thousands for software and this is no setback then we could feel the same way about any other full featured 3d app out there. But then again, we wouldn’t have the same type of ownership would we?
And some people question why we love Blender.
What do you feel about 3d art? Has Blender made you a 3d artist? Has using Blender been a creative healing process for you? If you are a 2d artist have you ever thought of how simple an object was to model and render out as beatuiful art in Blender but that the same work in 2d would have been more trouble to draw and result in lesser image quality? Are you just using Blender to experience it as the 3d open source adventure that it is? What has using Blender done for you?