Hi all,
We’re looking for a Blender artist to clean up and optimise AI-generated 3D models for use in a real-time three.js application.
The work
We generate models using AI tools, and the raw output needs to be made production-ready. For each model we need it:
- Consolidated into a single mesh
- Set up with a multi-material slot arrangement, so we can swap individual materials at runtime in three.js with sane lowercase material naming.
- Cleaned up generally — no floating/interior geometry, merged doubles, corrected normals, mainly correcting errors the AI has output.
- Optimised for real-time (reasonable poly count, no unnecessary detail) the models poly count will already be in the ball park, but if there are quick simple upgrades get it done.
- UVs unwrapped cleanly enough to support the material swapping.
- Exported as GLB.
The material regions matter a lot here: they need to be split so that each swappable surface maps to its own material index/slot.
Scope
This will be a ongoing constant flow of numerous and varied models - the initial models will be furnature based.
The example sofa model would need the feet fixing and 2 materials. One for the fabric, the other for the feet. A general touch up of the geometry to smooth/fix any strange creases.
We’re looking for speed and accuracy, it doesn’t need to be perfect and I’m fully aware that building these models from scratch would give a more optimal output.
beige+sofa+3d+model.glb (2.9 MB)
What we’d like from you
- A rough time estimate per model. An average, some may be more complicated, whilst others will be more simple.
- Your rate — hourly or per-model, whichever you prefer to quote
- A portfolio or any relevant examples, especially game-ready / real-time or web (three.js/glTF) work if you have it
Happy to share a sample raw model so you can gauge the actual state of the geometry before quoting.
To apply: Send me a DM with your details/estimates.
Thanks!

