Recently I wrote a script that bakes an audio files amplitude to the scale of a long line of equalizer bars … the script makes each bar responsive to certain frequency’s
Then the script makes each bar a particle engine and the result is that I get a beautiful 3d reinterpretation of the audio wave form
To enhance the feel of the hole thing each bars scale is also scripted to drive its own particles size and Translucency.
so Far I have some wonderful results :
However After doing a lot of tweaking I cant seem to get the resolution of the frequency bars to be very hi. If I sing a g flat id like the g flat bar ALONE to move… but instead every bar in that octave responds giving a very rounded topography in the particle field.
When I bake the audio data to the scale Im only using the freq range filter for each bar.
I see that there are other attributes like Like attack but I don’t really understand how to use them.
Can anyone help?