Can’t get good geometry in sharp joints in 3D bezier curves
Can get it in 2D, but i need 3D to make turns in another directions to make things like this
When bevel object symmetrical on X and Y axes (circle or square for example) i even can fix this by setting control point radius to something like 1.33, but when bevel object has different height and width setting control point radius gives me unwanted thickening on axis, orthogonal to turn plane, so this method not suitable for my situations.
Convert to mesh and manually connect edges in that point.
But, i don’t want to use that, because often happens that I must change something in bevel contour.
Use few 2D beziers << may be this can help me if anyone tell me how i can auto-merge vertices of side by side curve objects like in array and mirror modifiers.
But anyway i ask someone to tell me how to fix this problem in 3D curves, please