There and back again.
I’ve been making important steps into researching and learning more refined Rigging solutions for the lacking elements in the Facial Rig.
I’m now focusing on Bendy Bones, as they really look very promising in Blender for different, pretty agile and simpler rig setups.
I’ve also been reorganizing many aspects of my character model in this process —I was struggling a lot with Weight Paint because I just lacked understanding of pretty basic tips, like the functionality of the “Restrict” Options (it locks the Vertex Group of the painting).
In the Rendering domain, I’ve realized I have 2 clear proponents now: 1) a special cell/toon shading rendering which I still have to develop (it should go beyond the flat colors you can see so often on my rendered images); 2) a Cycles Render (which is the more complex, soft renders you see there in 2 of the images.
The quest for the Bendy Bones is developing well, although I still have many doubts, and it has been difficult to find resources around especially on the most sophisticated issues. I doubt I’ll be able to reproduce the best solutions out there with Bendy Bones today, so I’ll probably try to stick to more basic solutions for now.
The Eyebrows in the pictures, is made out of Bendy Bones, Shrinkwrap + Solidify Modifiers. It really works very smooth and I like how easy it is to setup for simpler cases. I intend to use Bendy Bones for the lips, and on a previous experimentation, it already prooved a high quality deformation if compared to any other thing I have tried before. I’m going to try to apply Bendy Bones on other regions of the face; I’ll do what I can, and if it doesn’t work, I’ll probably skip it and go back to a simpler, previous “A plan”.
The characters expressions that are possible do develop with the current limited Facial Rig I’ve already got is quite entertaining; and I didn’t know I would ever enjoy Posing 3D Facial Expressions (because it looks so technical and complicated: whether in the Rigging process or in the Animating process), so this was an unexpected bonus reward.
Unfortunately, this time I couldn’t make a video of the rig or add more technical information that could be clarifying; I’ll try to bring those later on.
Here are some random expressions (remember: Bendy Bones added, but still only on the Eyebrows object, and it still lacks Weight Paint on the region around the eyebrows):
Thanks for being around and commenting ¡Bye!