Hello, there.
I have a very basic question about Rigging (I guess).
It’s the first time I’m truly developing a 3D character from scratch to animation output, but I just have no idea if the Mirror Modifier should be Applied or not on a project, and why, and the pros & cons.
I know already substancial things about 3D Modelling and 3D Rigging, but I have this gap in understanding, since I’ve never been on any project or seen any tutorial explaining clearly what to do regarding this… stuff.
• I know for instance Shape Keys aren’t versatile with Mirror Modifier; so in order to generate certain Left-OR-Right Shape Keys, one needs to have the modifier Applied at some point.
• I also know: I’ve just discovered Bone Constraints dependent on Vertex Groups cannot function properly along the Mirror Modifier (Unhidden or Unapplied), since Vertex Groups then are automatically mirrored becoming a virtual double-mesh which will “confuse” such kind of Bone Constraint. Note: Weight Paint Vertex Groups, which have .L & .R distinction, seem to be a special case of mirroring which allows for .L & .R true differentiation along the Mirror Modifier
However, there are important relations with the Mirror Modifier and the Armature and its deforming Mesh Object, and I don’t know if there is a best approach, or different approaches; I would like to never need to delete the Mirror Modifier, because I don’t know how many troubles, accidents and mistakes may arise on the model regarding perfect symmetry, if I keep working on its Rigging. At the same time, having the Mirror Modifier is clearly interfering on relevant Rigging techniques…
In the case of the Vertex Group + Bone Constraint, I know that by Hiding the Mirror Modifier, things get back to “normal”, however, the image then is only one-sided; so this is probably just a temporary solution. As for the one-sided Shape Keys issue, I’m not sure I require this particular feature so much, although it would be nice.
So, what would be the logic behind the question (of this topic)?
Is there a rule of thumb, a common sense? Different approaches?
¡Thank you for any insight!
Bye.