Make sure that you have pressed “Reset Axis” and “Reset Scale” before applying mesh into 3d-coat.
The scale is still off by 100fold (so reimported mesh in Blender is 0.01 times scale of original), but it did solve the issue of having a misplaced origin, which it had with my previous try.
Ok. I will do some tests…
Hi, newb here. I got the 3D-Coat applink working for Blender 2.8. Tried in 2.82, got this:
just want to make sure it’s a known version issue, or find out what I might be missing if not. THanks!
I made some improments. Util now applink worked that it created as many textures you had materials. The con of this workflow is that it creates many textures.
Now there is a better way. Now you have option to create textures using your uvsets. This way less textures are created and you can pack many objects into one uv area if you want.
Sorry guys it took this long time code this
I will update this into blender addons and it should be included starting in tomorrows build.
Here is the latest version. There has been complete redesign in code so there might be some bugs but’s lets fix the one by one together
io_coat3D.zip (53.7 KB)
If someone has had issues to make this work, please download latest 4.9.36 and also download this folder into your addons folder.
io_coat3D.zip (18.9 KB)
This shows the Update to the Applink, which was rewritten, and is more streamlined (along with needed fixes) than previous versions. Make sure to use 3DCoat build 4.9.37 or newer, as it contains the new Applink code. The video uses Blender 2.82, but should work with newer builds, too.
I can’t get an object from Blender to 3D Coat. I can get an object from 3D Coat to Blender. I’m thinking my configuration files are not correct. I’m using Blender 2.82 and 3D Coat 4.9.37. Can you post where/how Blender looks for the 3D Coat exchange location? I see there is written an “Exchange_folder.txt” when going from 3D Coat to Blender, but is this use for Blender to 3D Coat? Also, I have an “ApplinkObjects” folder inside the “3DC2Blender” folder with a file named “3DC000.fbx” is this the file 3D Coat is suppose to recognize to import a new object? If you can give a little guidence, I’m sure I figure how to fix the configuration. Thanks.
Forgot to mention I’m using win10, and I tried applink version 5.0 that came with blender 2.82, and I also tried downloading your 5.0 zip above in the post 3 posts above mine.
Hi! Do you have OS and 3d-coat app in same drive? I get some reports that are saying if windows and 3d-coat in separate drive, then applink has some issues.
Same drive…default locations.
So when I create a cube in blender, have it selected and press the only button on the applink “Send”, I then move over to 3D Coat and nothing happens. I’m looking through your python code in VS Code to try and find where the file gets written from Blender to see if it is updating upon pressing “Send”. I assume 3D Coat is looking for that file or something else is invoking 3D Coat to look for a new import…but cannot find that info yet.
When you press send in blender it should create impot.txt file into \Documents\AppLinks\3D-Coat\Exchange folder. Can you see that it’s creating this file?
I just saw that in your code…I can confirm that this file does not get created when I press “Send” in Blender.
What os do you have?
Can you make search where it’s creating that file?
Win 10 version 1909
Very odd. If you go in blender Window -> Toggle System Console. Do you see any errors there when you press send button?
I made the search on the entire C drive and found no instances of import.txt
Nope, nothing updates in the console…no errors.
maybe I can just create the import.txt…is it suppose to contain the path and name of the file going to 3D coat? Is is suppose to be the path to 3DC000.fbx?