I had worked with 3D Coat before, so to me it was a matter of refreshing my memory, and learn some new things that have changed since 4.x.
My best advice is to take a few days to view videos from the channels mentioned in the initial post, and trying things you’ve learned in 3DC right away, so they’ll better stick to your muscle memory.
Set Edit menu ➔ Preferences ➔ Viewport tab ➔ Fixed Scene Scale to 100. That should sync dimensions between Blender and 3DC.
Definitely. Patience is key, and learning some basic principles first, such as the difference between Voxel layers and Surface layers, and the brushes that are to be used in each mode.
In essence, Voxel layers are comparable with ZBrush Dynamesh (revoxelizing and reprojecting to build volume with evenly distributed faces), and Surface layers are like dynamically working with meshes in ZBrush Sculptris Pro or Blender Dyntopo (adding polygon detail where you brush).
Another +1 for 3D Coat: the developers are really involved, including actively checking out user reports. I encountered a bug causing the FFD cage to be displaced. Reported it over at the 3D Coat forum, and a new version with the fix was released within a few days.
I’ve installed the two .py files, (they don’t go into their own directory, apparently, but they reside in the /addons/ one); when I activate the addon, I get the N side panel for it, but no option to select a custom directory for the exchange between the two programs. Is that correct? Do I have to type it manually in the .py file?
That does not have to be like that. There are several ways to do that, but the easiest might be to put the two files in a zip and place them inside that zipfile in a folder eg “simple3dcoat”. If you install the addon from that zip the folder will be created. ( as a rule of thumb dont use special characters for the folders name)
Once you have it activated you can define a swap folder in the preferences of blender, in exact the same place where you activated the addon. (listed below the addon entry)
Thanks, but the zipfile thing was the first I tried, still the .py were still dumped in the root.
Also, there is no option in the addon panel under preferences.
The addon prefs also states that the plugin resides in the /io_coat3D/ directory, but that directory is not anywhere in the addon directory when I browse from Windows
The console says that the addon is installed, (I used a zip again, but with a directory of the same name now inside it, and it’s correctly placed in the addon directory).
But it’s not anywhere in the prefs addons panel still.
If you are aware of some other thing that could interfere, I’m all ears. Thanks.
Awesome thread, I’m currently interested in it’s PBR texture painting tools in comparison to Painter. 3DCoat and Blender could be the best pairing in a while, that is until Blender catches up.
your explanation is very clear, thank you, and I concour that it should work.
but still doesn’t.
It’s like the files are copied correctly, but not registered in Blender.
I give up for today