I’m working on modeling an existing vehicle that I happen to have a full set of coordinates for the body surface provided from the manufacturer…
My question is how I can place the 3d cursor in side view to a specific value for z so that when I’m working in front view, I only have to reassign values to x and y for each of the dozen vertices that defines a section template?
In fact, once I get finished with the points for a template at a station, I Ctrl-Lclick a new vertex into rough position and use the NKEY number menu to select the fixed location of the coresponding point on the next template back.
Is there a simple way of moving the 3d cursor to the currently selected vertex? (of course, this is in Edit Mode)
If I understand correctly do this: in edit mode select the verticle where you want the 3d cursur than press shift+s and select cur–>sel thsi will tell the cursor to go at the selection coordination. I hope yo mean that!