I’m trying to model some hair for a game and the tutorial on the blender site for making hair is very…not for games, as he doesn’t seem to give a flip about poly count. Nor is it very precise.
So I thought, curves would be the best way to map out the flow of the various locks of hair. Unfortunately, curves only seem to work in two dimensions. Say, if I want a curve to go right, down, then curve back, that doesn’t seem to be possible.
Am I missing something? Cause I think I’m on the right track for mapping out hair, but this is really putting the brakes on moving forward.