export 3d layer as .dae
imported to blender it will be like 1,000 meters long.
delete the light and camera that come with it
set origin to geometry then zero out its position so you can see it and scale it down
export 3d layer as .dae
imported to blender it will be like 1,000 meters long.
delete the light and camera that come with it
set origin to geometry then zero out its position so you can see it and scale it down