This is a google video (for ease of viewing) of my 3D Ibis character. I completed the character modeling and rigging a few months ago, but decided to try some more stylized shading for this animation. This is currently intended to be part of my personal art portfolio. Please lend your feedback.
I think some objects in the environment would be helpful. Note the beak and the feathers are not shadeless (like the other textures). Does this detract from the cohesiveness?