I am trying to make a “networking” system for my logic nodes,
Currently they use a property “FaceIndex” to decide how they will pass data via a ray “FaceProperty”
check it out,
how would I implement a mapping system, that could route data via an address cube ?
(each node can also have logic implemented to trigger python or change the data it is passing in real time)
I think this might be how a brain may work…
anyway back to the matter at hand,
How would a system map these nodes, and then use the network to pass data to a destination address?
Cube 1 -> Cube 10 = [Cube 1 -> Cube 3 -> Cube 7 -> Cube 10]
?
part of the goals of the game is to teach how real technology works… any one care to help?
Attachments
3dLogicNodeTest(computer).blend (791 KB)