3D Low-Poly Character Modeling with Morph Targets (GLB for Android) yaz

Blender character artist — body morph targets (blend shapes) for glTF

I need a parametric human body morph set for a mobile app: two base
meshes (male and female) plus ~25 named morph targets each, plus a
small swappable head-asset set (hair, facial hair, brows, eyes),
exported as .glb with morph targets.

This is a technical asset job, not character design. Neutral
stylised-realistic anatomy mannequin in plain athletic wear
(shorts; sports bra on the female mesh). No rig.

Requirements:

  • Blender, shape keys on a single mesh object
  • glTF 2.0 export with morph targets, under 8 MB per model
  • Exact morph naming (our code reads the names)
  • Base mesh must be your own work or CC0. Daz Genesis and
    Character Creator meshes cannot be used
    (licence).

I have a written technical brief with every morph defined and a
numeric acceptance test. I will share it after a short chat.

We start with a small paid trial task (one morph, your normal
rate) before the full project.

Please tell me:

  1. A link to previous work that used blend shapes / morph targets
  2. What your base mesh would be derived from
  3. Your rate and rough estimate for the scope above
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