Hey Guys,
One thing im really missing from 3ds max is the 3d manipulator.
Is there a way to get something similar in blender?
To move you could constrain to the z axis by click and draging the z axis. This part already exists.
But having the little square will constrain to a plane, for example the z, x plane by selecting the blue and red corner.
This would be such a time saver!
Yes i know there are shortcuts for this, but a visual representation means I don’t have to keep trying to figure out which shortcut to use. And so speeds up the work flow…
Edit: Have found you can shift click an axis, which is working reasonably well