3D maze generator for b2.45

Short update of the cube generator part :
http://jmsoler.free.fr/util/blenderfile/labyrinthe/cube_gen_031.py

A new example of game file:
http://jmsoler.free.fr/util/blenderfile/labyrinthe/maze_generator.htm#Maze_generator_3D_solver
Released with an automatic solver,a new kind of maze with one door to enter and one to exit.

A new part on this page will be available soon to explain how the lights are mapped.

This is the english translation- How to: 1 / open the file genmaze3d 2 / change the values: Size_x, size_y, Size_z to modify the size of the maze Rand_num and for different shapes. 3 / open the file and do gen_cube an alt-p. For the moment, we need to Log reload teh blend file to get the new values ​​active. I’m not seeing any ‘change the values’ in 2.45, do you mean edit the .py script? Pretty cool, best blender 3d generator I’ve seen

This is like King Tut’s tomb time-wise. I got blender 246, I run the cube_gen31.py
get some numbers in the console, but it makes the same dungeon because I don’t

There’s a cube_gen032 that doesn’t work.

How to : make a 1 story maze
1 / open the genmaze3d file (rename gamemaze3d to genmaze3d.blend)
2 / change the values:
Size_x,Size_y, Size_z to modify the size of the maze
and Rand_num for different shapes.

3 / open the file gen_cube and do an alt-p. this must be cubegen31. py
For the moment, we need to reload teh blend file to get the new values active.

I don’t have a clue as to where size x size y rand num these values would be. It’s a good base though, easy to bridge across
matching dead ends, etc.

Attachments


Hi,

I wrote a few months ago an update of the original script to build a new maze in blender 2.77 but it seems that the mesh it creates has a tiny problem wih the game engine : the faces of this new mesh are used like ghost objects…