Hi all, after 9 months of work we finally managed to release a decent teaser, the explorable player will be released soon, so like the Facebook page for more information! https://www.facebook.com/knightsburyXIV
The link to the video is
Knightsbury is a fictional English town of the late XIV century. It is based on the study of a series of English cities of the period as for example Canterbury and Salisbury, from which many buildings have been used as references.
It will be possible to visit a part of the town in first person: High Street, with its inns, taverns, rich houses and church; Blacksmiths’ Row, with the banging of hammers on anvils; Butchers’ Row, also knows as ‘The Shambles’, and its shops with hanging meat and beefs; Tanners’ Street, where animals’ skins are left out of tanneries to dry; Cloth Street, divided between cloth dyers, up north, and cloth sellers, located near High Street; and finally, a multitude of labyrinthine side-alleys so narrow that two men cannot walk there by each other. But since a town cannot be complete without people, it will be possible to stop by and look at people’s clothes and manners, and hear what they say: from jokes, greetings, news to sermons preached by friars at the crossroads and cries of shopkeepers.
The very question which made us embark onto this project is: what was it like to live in the past? What was it like to live in a medieval town? One thing is actually taking a stroll on the streets and look at the architecture, the other is combining this with an actual total immersion into the past. Therefore, panels with information will pop up to learn more about life in a city, as for example laws, codes, building techniques and so on, although a great deal of stuff will be learnt by simply observing what’s going on all around.
Another aspect which will hopefully stimulate more research is the interaction with social and private space: by observing, and completely re-thinking, the movement of ‘modern’ visitors in the medieval town, it might be possible to shed further light on an aspect of history and archaeology which has been at the centre of debate for many years.
Obviously, a 100% accurate understanding of the past is far from possible; however, a thorough study of all the sources which the middle ages have left behind - from documents and poems to frescoes, illuminated manuscripts, manufactures and archaeological remains - can give us the elements which, if put together, can enlighten our understanding of those who shaped part of our life-style today.
Knightsbury XIV will be as accurate as possible. We have carried out considerable research before even beginning the modelling part.
The great majority of things you will see or hear in the demo are historically accurate, from building techniques to clothes and objects exposed on the stalls; however, a few mistakes will be undoubtedly present; this said, one of the amazing aspects of technology is that it permits us to make corrections without the minimum effort, so, when (hopefully) people more expert than me will point out mistakes, those will be corrected as soon as possible.
A few things about the making of: all models have been made in blender, whereas the textures were created in PS, re-working and putting together other textures taken from personal photos, CGtextures sites, and some awesome timber textures given to me by Doug Turner (3dMedieval here on BA), who has always believed in the project, has been incredibly helpful and whom I’ll never thank enough for his endless support.
Cyrill, the true magician of the project, finally put together all the models in Unity3d, creating an awesome world which literally opens its gates and unravels its inner wonders.