i’m new to these forums, so I hope I put my question to the right category.
I’m currently working on some rendering which should in the end be as photorealistic as possible. I got the 3D models provided and they were exported in a quite high poly version from Solidworks in STL format.
First of all I have to admit that this is the first time for me to work with stls… however, basically almost everything works as it should… almost. My problem occurs when I render the models with the shading set to smooth. It messes with some of the reflections, but only some of them. See picture attached.
So, a Subsurface Mod doesn’t help, Auto smoothing doesn’t help (read somewhere that this is because of the STL), Subdividing doesn’t help… i’m running out of ideas :-/
Has anyone here experiences with problems like these? Whats the problem with these models? Is it a problem between Solidworks and Blender? What’s the quickest or easiest way to solve them.
Any help would be highly appreciated.
i’m working with Blender 2.79 (daily build), cycles render, principled shader, 3k textures from poliigon, the image attached was rendered in 4K at 200% and is zoomed in to … however I don’t really think this info helps much, as I think the problem is caused somewhere else.