Hey everyone, it’s been a long long time since I’ve been here. I used to have another user account… I don’t remember what it was though. Anyways I’m getting serious about using the blender game engine for a product but I’ve come across a little bit of a problem. I modeled most of the main game character inside wings3d(I like the modeling process) then I imported it into blender using the obj format and then cleaned it up in blender, made the clothes in blender, and eyes/hair whatnot. I then tried to set up a little test with the game engine and I’m getting this.
It’s like the back of the model is rendering through the front. I’ve searched and scoured the software, even checking the normals but I can’t figure it out.
It looks fine in the work space:
And even weirder it also renders fine in the normal renderer, just in the game engine it does this. Lastly little things happen too, like the iris texture doesn’t render in the game engine only the main renderer.
Can someone please tell me I’m stupid and that there’s an easy fix. The only difference is that I modeled it in wings, could this be the problem?
thanks
[edit]
Found my old account Tieden
Should I notify a dev to delete it or something?