3D Modeling - Subdiv Character and Prop work - Long term


We are a 3D vendor looking for a freelance artist who has experience with subdiv modeling in blender.
The work is for multiple months and hopefully longer if it works out.

¬ This is real work with real pay.
Please share your portfolio on this thread or PM me or mail me at [email protected]

The person we’re looking for is:

  • Fluent with subdiv (non-destructive) modeling
  • Understands how to use bevel, solidify, subdiv modifiers
  • Can UV-unwrap in blender
  • Understands good topology
  • Can work from a concept
  • Reliable and professional


  • Familiar with substance painter

This is an example of the style of assets. (not actual concepts)
The work will be modeling props and character parts in collaboration with myself.

Best regards,


I sent you an email!

Best regards,
Bruno Marzochi.

Hi, this is for game asset or Highrez assets?

this looks intrested

This would be for high res subdivision assets.

Hi.My portfolio here

Sent email ^^

Hello I am interested,

Here is my portfolio: https://www.artstation.com/joshmarshall

Here is my email: [email protected]

Hi my name is Carlos i am interested in this job.


email: [email protected]


Hello, my name is Rashad Foux, you can find my portfolio here: http://chasarsis.blogspot.com

I have 13 years experience working professionally, and I’m very familiar with the topology needed for subdivision modeling, uv mapping, and working in substance painter.

You can best get in touch with me here: [email protected]

Best regards,