We are a 3D vendor looking for a freelance artist who has experience with subdiv modeling in blender.
The work is for multiple months and hopefully longer if it works out.
¬ This is real work with real pay.
Please share your portfolio on this thread or PM me or mail me at [email protected]
The person we’re looking for is:
Fluent with subdiv (non-destructive) modeling
Understands how to use bevel, solidify, subdiv modifiers
Can UV-unwrap in blender
Understands good topology
Can work from a concept
Reliable and professional
Extras:
Familiar with substance painter
This is an example of the style of assets. (not actual concepts)
The work will be modeling props and character parts in collaboration with myself.
I have 13 years experience working professionally, and I’m very familiar with the topology needed for subdivision modeling, uv mapping, and working in substance painter.