Looking good so far, even if we don’t know your reference.
However, if it’s not just a display setting and the wireframe shows your geometry, it’s really dense.
You could also improve the flow, for example on the part around the heel:
Hii, thanks for your feedback, you are totally right about the heel, will be fixing it
About the wireframe, I just watched a tutorial to learn a proper way to show my models in wireframe
Do you find my wireframe preview accurate? Actually, I think my mesh looks dense in the first pic, bc I unchecked the optimal display button in subdivision surface modifiers,
You should look at it this way: unchecking “Optimal Display” gives you… a non-optimal display
There’s no point in presenting such a dense mesh.
You could also work on your polygon flow to avoid this pole.
Hi fam, I think I left the optimal display checked on each mesh this time, but I don’t know if my mesh is too dense or if there is something that I am doing wrong to share my models on wireframe mode
I agree with you, I will learn more about how to keep the mesh clean by watching some tutorials, do you know any tutorials about this? thanks for your insights
There was a great sports shoe design course for Modo, but it’s no longer available. I don’t know of any others of the same quality.
Were you trying to smooth the outsole?
When you don’t have much geometry you can just take the time to move the points around. You can also create a surface and use it to project these points with the Shrinkwrap modifier.
Yes, I will move the vertex around more, I used the sculpt tool to smooth the shoe out but more to make the sole align with the top of the shoe, and the shrinkwrap modifier would really be useful, but I am not sure on how to, which kind of surface to create to use the shrinkwrap modifier? I am new to using Blender, I have 1 year maybe at least
In regards to the shoe modeling course, I have never thought about so, but now that you say it, I would really find it cool to learn more about shoe 3D modeling to create my own shoe designs, it would be so interesting
I guess I need to sculpt more the shoe, to make it more even? Or even better, I will move more the vertex around as you said, and if needed will go with the sculpt tool
Also, I need to make a bump in the top of the shoe, like the one in the sole, do you know a way to make the bump, without adding any triangles, nor a dense mesh?
You’ll need to add a loop and bevel it where you want the groove. Then push the points slightly inwards.
Sorry, but I don’t have access to Blender at work anymore