3D Software Question

So I’ve been browsing cgtalk recently and I’ve noticed that for the most part, the really amazing renders have been done using Maya or 3Ds Max or a commercial product. Is that just because people are more comfortable with certain software or because the software is that good?

Here’s my guess, people learn Blender, they get good, then they switch to 3ds max or something because it’s really, really hard to get a good job with Blender.

I’ve looked at job postings on various places and they want you to have a degree and/or experience with 3ds max or maya or something like that. (And when you get a degree it’s most likely you’ll be learning some autodesk product)

So I think most the really serious artists will be generally forced into 3ds max (or other autodesk product)because 3ds max/maya is are still the main pro tools and the casual hobbyists are forced to use Blender because it’s free and autodesk is really expensive.
Just my guess though.

Blender is a fine product that produces a competitive result. The reason that happens is because the industry standards get most of the press due to advertising and professional usage. Businesses usually choose a proprietary product for the service after the sale. I do think that it would only be fair to add that Blender isn’t quite as automated as Max or Maya. Blender is however a great deal lighter and more functional and modifiable. To modify Blender with respect to the agreement is to submit the modified code to the Blender Foundation. Businesses don’t tend to give away I.P.s…The Blender Foundation does. It’s a huge can of worms but it doesn’t diminish the fact that Blender is a fantastic 3D creation suite.

I only see real value to your question if you only want to invest in one 3d software like 3ds max. However most things that apply to max apply to Blender and vice versa. For instance if you don’t like modeling in 3ds Max then you can do so in Blender because it is Open Source.

I rarely see people using only one software because the truth is there is no perfect software. If you prefer to look at it from a larger angle you will notice that Blender tries to be a jack of all trades master of none type of software. Meaning you can do a lot more in it than say 3ds Max but without the same refinement.

The thing is even if you don’t want to invest heavily in Blender or you don’t think it’s worth your trouble it will always be there for you if you change your mind.

By the way since you asked 3ds Max is 20 + years and has very mature rendering capabilities. It was one of the first 3d software to come to market so there is no wonder everybody still uses it. Once you get used to something it’s very hard to change. With Maya things are a bit different. It is heavily used in the Movie industry thanks to its MEL scripting that makes it very easy to adapt to any requirements in a corporate environment.

Ultimately it’s up to you to know what you want to do and where you want to be.

Good luck !

3DS Max and Maya are modelling applications. The renders will probably have been made with Mental Ray or V-Ray. You can export from Blender to V-Ray if you want to.
I would guess many professionals use Max or Maya, so it is likely professional looking, high quality renders can be made by professional artists.

It’s because you are not looking in the right places. There are some really amazing renders from all 3d software.

The artist has a lot to do with it…

Also very important to note. Depending on which 3d Software/Render combination you use you also have to take into account the level of integration. For instance Vray works like butter in 3ds Max and most of the training material is accessible in that format while other integrations of Vray will give you pain in the sense that you have to do the extra work of figuring out the settings and how the different commands relate to what you are used to.

100% artist. It’s just that a vast majority of pro’s use 3DS/Maya. And ALL VFX schools use them. And though the world is changing, and school is less significant now than it used to be, there is still great value in a intensive 1 to 3 year program with a experienced artist over your shoulder. It also weeds out the casual users from the truly intense. And what is learned in school tends to propagate to career.

I wasn’t saying that there aren’t some amazing renders from all software, I just noticed that a lot of the really good renders (like the stuff on the forum’s gallery) were made with 3DS Max or Maya

@organic: I didn’t realize it as much before but now that you’ve mentioned it, I’ve noticed that the majority of them are rendered with VRay or Mental Ray

V-Ray is so popular not because it is better than Mental Ray or other RE but it is just so affordable and there is lots of training material around especially for ArchViz

There are as well awesome renders made with Blender (Blender artist gallery as exemple). It’s anyway a matter of choice, as others told you, 3DSMAX and etc are older than Blender, a lot of people are used to work under these applications and that’s very difficult for them to change. Changing our habbits is not something we like. And as you said, they are good applications…

It’s true that If you want to be hired in a company, you better have to learn 3DSMAX or Maya, they are the industry standards. But once you know how to model under an application, you know it for every applications, tools are almost all the same in each one.
So there is nothing wrong learning blender first and then switching to 3dsmax or something else. They are just tools, and according to me, It’s not the knowledge of an application that makes someone a great artist or not, not at all…

However, as a freelance, you better have to choose Blender, you save money and honestly I don’t think you’ll have the necessity to pay for Max or Maya, most of the tools you need, Blender has them. (That’s what I think although and I’m not a great specialist).

On my side, when I was at highschool they were used to give their classrooms under 3dsmax and Maya (for animation). Apparently, that was as well to make things easier for the internship following (As stated above, most companies use these applications).

However, at the moment, I’m still learning Blender, and I’ve chosen this application as MY tool. Why ?

  • Because I don’t hope to get a job in a company in the industry.
  • Because If I have some jobs, It’s only as freelance ( I don’t want to pay licences while I have a good tool doing what I want).
  • Because I like the atmosphere, the community of open source applications…

Yes, in a world where you have to pay e-v-e-r-y-thing, It leaves you the possibility to choose something free, and perhaps even make a living with it, you can donate what you want, according your incomes for it, and if you want… And I find that awesome !
Plus the fact, there are as well a lot of people ready to help you, sharing their knowledge …

It takes time and effort to become good at CG. Most likely the people who have gotten good so far have been trained in 3Ds Max or Maya and once you are comfortable in using a software it is hard to switch away from it.

I have already seen a few great Blender renders but it was not long ago that Blender was frowned upon by professional 3D artists. Give it a few years and Blender will undoubtedly be among the threads at CGSociety.

Let’s be patient and w8 for cycles to mature and maybe a good Arnold to Blender integration and then things will start to move.

I’ve noticed that the best oil-on-canvas paintings are done with Windsor & Newton brushes.