Sculpted & polypainted in Zbrush
Rendered & hair-sim in Blender.
Concept by Chris Ables
This looks like a simple concept, but it was really hard to do in 3D for me. I’ve lost count how many times I’ve revised the face and hair.
Also done a few tests for the cloth’s fur. Ended up sticking to the left one.
I featured you on BlenderNation, have a great weekend!
You’re on the #featured row!
THe full shot is worth it - that’s a cool outfit with a neat water-sloshy pail.
You mite be done but also consider tilting the pail like the concept (and also could bring the hands closer together and spread/rotate the feet). Maybe lower spec and darken tones on the face.