Hello, so I need to make about 20 different 3d text renders with “sale, discount, -50%, etc…” text. I already found most of them on google but they are from stocks so they are not free. So I tried to make my own, and I cant get it right. My renders always look too dark and not very good lighting, etc…
Now I have 2 questions…
Is it possible to make those 3d texts without cycles?
Sometimes it helps to think like a photographer when generating design or product style elements.
By adding a backdrop you can brighten up the background.
Blender Internal render engine also supports a few options for global lighting that can brighten up your end result. Here is a setup you can play around with.
If you’re in cycles mode for rendering, you simply make a new material for the plane, and in the shader part you click GLOSSY, or you can use the NODE EDITOR and add a glossy node to the map, and combine the diffuse/glossy with a ShaderMix node (all under the shaders menu).
If you’re in Blender Renderer, you simply increase the specularity, select a color you want to be the glossy/shine, and turn on mirror with whatever value you want it to show.
Try other render. It will be easier for You to try out cycles. IF You dont want cycles try yafaray it has good and quite fast global ilumination. Also look for some open fonts and import them this will help as well. Pay attention to the composition of photos and try to achieve something similar.
looks like you have specularity on the letters. . . . take it down to a low value. It also looks like you either A: didnt turn on MIRROR on the backdrop (the plane) or you didnt put it below the letters and then extruded 90 degrees upward in the back… . . cuz there is no “floor” to this picture, or at least no mirroring.
Here’s my attempt at it in BI. It takes quite a while to render because of rough glossy materials and soft shadows, so maybe you can tweak it a bit to render faster. I find making a setup like this in cycles is much easier and the rendertime at least for me (haven’t got a nvidia gpu) is not realy that different.
Specular Hardness of the Backdrop: don’t set this to 1, this will just overbrighten the background and you’ll see no reflections or any other shading.
lamps: those in my scene i specificly added to get that look of the image you posted, simply deleting them will make it render faster yes sure, but it will not look good, illuminating the scene with only one point lamp is not gonna work. you will at least need one strong main light (maybe even a sun lamp), and a fill light which fills in the dark areas in the shadows, you could also work with environment lighting instead but i guess this will take longer to render than 2 lights. And if you don’t want those bad sharp looking shadows, you need some setup like i’ve shown.
But even on an older Machine, it can’t take that long to render 20 images with different Texts like this. With Cycles, this kind of very evenly lit scenes should be finished maybe even faster than blender internal with complicated materials and lamps.