3D texture painting issues with current build?


Haven’t done 3d texture painting for about 6 months. Started last night but it was extremely slow in BI and Cycles. It freezes up quite bad and locks the system for a few seconds. Quite noticeable on fill tool, even on very basic geometry

A side question. Can we properly paint on subd objects. I could apply the subd if needed but trying to avoid it because of the slowdown that it causes.

What Viewport Shading mode are you using ?

Hey. Cycles i cant remember. Bi was glsl

3d texture painting speed is greatly influenced texture size and brush size…both due to the number of given pixels being manipulated at any given time.

I generally do not use > 2048 image size and brush size relative to that being about 64 max...but both sizes are based on my system....