I am hoping to create a texture that is raised slightly in 3d covering the surface of a figure I have modeled.
I have an image of a portrait that I would like use. Is there any way do this easily without adding and copying the single model over and over.
In the end, I will have a figure covered with a texture that resembles a wall paper that is raised slightly. This is so that I can 3d print the model and have a physical texture.
Sorry, I am pretty new so, maybe this is pretty easy.
I’m not entirely sure what you mean, but it sounds like either bump-mapping (see “Norm”) and/or Normal-mapping (simulating “roughness” of a surface ooooooor Displacement mapping (pushing a very dense mesh around with the values of a texture).
yea ur question is slightly unclear, could you give us more information? Though one of the three techniques mentioned above will probably be the answer.
oops. I am usually confusing and probably confused myself.
I want to cover a model with a texture that is actually there – rather than as an illusion.
This is so that: when I print (rapid prototype) the surface of the model will have an actual physical texture.
I have two models created; I want to use one model to repeat as a pattern slightly raised on the surface of the other model.
So far I have appended one file to the other. I am simply duplicating the file I want to use (over and over) and scaling, rotating and placing on the surface of the other model. i feel like there must be some easier process than this? This is taking forever!
Sorry if this is still ambiguous - I will try again if it is.
well you could try it the same way one would do clothes, select the area you want to be covered then duplicate it and scale along the normals (alt-s) and just push verts around from there to get the shape then apply the texture that you want. It might also help if you could give us some screenshots because I’m still having trouble visualizing what your going for (though it could just be me ). Hope this helps
if you have a pretty powerful PC, have the second texture affect (Map To) Displacement, and be sure the figure has a lot of vertices (subdivided alot). You vary the amount of the displacement by the slider on the Map To panel. Where the texture is white, the surface will be raised; where black, the surface will be smooth (original mesh).