Ok more than 1 question really.
I have a logo which is fully 3d… and in blender… when I render a pic it looks great.
I can export it to dxf and try to import that into corel draw but the proggy doesn’t like the file… too complex I think.
So actually the question I think is… can I flatten my 3d mesh… but flatten it so that it’s new flat shape mimics the way it’s seen through blender’s lense.
So I don’t want to just flatten it but I want it to be resized as well… hmm
And secondary… anybody know what is required for a blended mesh to export to dxf and import into corel correctly???