I am trying to generate images similar to the ones you see in 3D ultrasounds. My goal would be to have some sort of material/shader/script that would take a 3D model and would render a monochromatic image that resembles what you normally see in 3D ultrasounds.
At a high level I would imagine that I would need to do a boolean union of the entire model parts, uniformly subdivide the model mesh (not sure how to do the “uniformly” part), create some sort of vertex distortion, soften the mesh and finally apply a single material to the entire model. Could this be done with a material/shader or do I need some sort of script?
Any other ideas are welcome. Thanks.