i’v added a background image in 3D view but i cannot see it in the 3D view:eek:
What’s wrong with this picture :eek:
Tanks & Salutations
i’v added a background image in 3D view but i cannot see it in the 3D view:eek:
What’s wrong with this picture :eek:
Tanks & Salutations
The background image is only visable when you are in top, front or side view which are on numberpad keys 7,1 & 3
Then why have this option in the 3D view Grrrrrrrr?
Where else would it go? The uv-mapper?
you mean that blender is not enough complicated like that
now we have to deal with fake things that don’t exist
just for the fun of it ?
what? i don’t get yoyu
I mean what i said
if you put an option in the 3D view it should be there
but not so obviously it seems that it is not!
Then why have it !
may be to make people mad - searching for it when it does not exist!
The 3d window also displays non 3d views , ie top front side without perspective, when you load a side on view to the background you only want to be able to see it while looking side on, otherwise, if you had rotated your view around a bit and could still see the background picture then carried on modelling you’d end up with a right distorted mess.
Not necessarely !
you can add a background - as a star or sky background
which you can see when you render OK
Background is background it does not matter which view your looking at
it simply means that it is not part of you DWG but shown as a fixed background
like in CAD systeml
When your in top view you can rotate anything in the view it does not affect the background pictures!
There are all the possibilities (that I can think of) of why your image might not show up. You don’t need to do all the steps, but if you do them all the image should appear. Unless I’ve missed something
Check that :
You’re using a Top/Front/Right view (NUMPAD 7,1,3) or Bottom/Back/Left (CTRL-NUMPAD7,1,3) and that the view is set to orthographic … not perspective (NUMPAD5 toggles it), or check the view menu
On the Background Image properties, set the Blend (background transparency) to 0.0 to start with. Check that the size is non-zero
Check that X and Y Offset are 0.0 to start, (that will place your image at 0,0)
The last step … if you still can’t see the image is to add an object, or select one in the scene, and position it to 0,0,0, then force the viewport to view that object, which will reset the viewport internal camera zoom. I don’t know if there is another way to reset the zoom,
Add a mesh object, then TAB out of EDIT mode, and press ALT-g to reset the object to 0,0,0. You can press n to display a transform properties box to verify that the object is at 0,0,0
If you rotate the view, the image will disappear. If you want a rotatable bg image, you’ll have to UV map an image onto something like a plane or box, then turn on textured drawing mode in the viewport.
To uvMAP a mesh plane, change to UV-Face select, press a to select all the faces, make another window a UV/image editor, the square in the UV/image editor should have a dotted outline, then open an image, and you’ll have a movable/rotable/scaleable bg image.
Mike
Do you want a background image, to use as a reference for modelling? … or a background image to render against? … The long checklist I gave you was for a reference background to model against the ‘background image’ option doesn’t show up at render time. The uvMapped object will be rendered.
Another option for a rendered background is to use the ‘backbuf’ input on the Scene(F10) tab. And the final option is to either the sequencer or composite nodes (in Blender 2.42) to combine a background with your 3d.
Mike
more as a reference image to model a 3D object
You hit the nail on the head that is all its for.