3D viewport object positions different to Render Results

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Here is a snip of my render viewport, using Cycles. However when I render, those logs on the left of the glass are much further over to the left. As seen below;

My render camera is the same as my viewport.

Any suggestions?

Hi, could it be that you have an object hidden from render but not from view port?
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Oh gosh, yes, that’s exactly what it is. Thank you!

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