If anyone here is familiar with either of those two programs, you know that there are several ways to move the viewport camera around (the one you use for going around objects, not the camera object that will render the final animation or still). I can’t remember all of them off the top of my head because I used them about ten years ago, but it was a combination of, in PC CTRL, ALT and SHIFT, and on Mac CMD, ALT and SHIFT. So depending on which one you pressed while moving the mouse, you would orbit around an object, you would travel sideways, vertically or you could “walk” towards something.
As much as I like Blender, I find that it lacks a lot of those options. By default, the orbit motion is achieved by moving the mouse while pressing the middle button, which I absolutely hate, so I enabled in the preferences the “Emulate 3 button mouse” option, for which I press CMD and move the mouse to orbit.
But as far as I can tell, I see no modifier key to walk. The only way to get to a specific object is to move the mouse wheel forward, and then use the other motions, like Shit+Cmd to pan around, or select the object, press . and that gets me close to it.
I mean, eventually I get to where I need to go, but I miss the walk motion that I had in Modo and Lightwave. Is that not possible in Blender?
Well, now I’m very confused, because that says Walk, but when I enable that, there’s no walking. Basically it moves the viewport camera like crazy in all directions depending on how fast I move the mouse, and I have to barely move it to not end up looking up or down or behind me.
Basically it’s like the orbit, except the center of the orbit is me. But why would this be called Walk if it’s nothing of the sort? Maybe I have a preference set the wrong way?
When you execute the command, a + sign will appear in the center of the screen, and you can control the angle with the mouse and move it with the keyboard.
Oh I see what you mean now. Well, it’s a walk, but not what I wanted. For one, I have to take my hand off the mouse and start pressing the arrow keys, then if I want to walk in another direction, I have to put my hand on the mouse again, change direction, then off the mouse again and press the arrow keys. Not a fast way of moving around the scene. That’s what I had with Lightwave and Modo that I miss.
Another thing with Modo that saved me a lot of time was that whatever object I selected in the viewport, it would be automatically visible in the outliner, while in Blender, I have to select the object, then move the mouse over to the outliner and press period. Not a deal breaker, but it seems like it would be faster if the object was selected automatically in the outliner as soon as I click on it.
You can view only the object selected with the same settings as the image and the collection information to which the object belongs.
※ You can use the +/- keys to expand or close the entire list.
This is also related to the method described above, and objects in the Collection are not displayed in the closed list.
However, it seems that an addon is needed to highlight specific objects in the entire list.
Walk around with WASD - like a 1st person shooter.
Check the status bar for extra controls once the walk is activated.
Shift-~ (tilde) is the walk hotkey combo.
Personally I find Zoom to selection in Preferences > Navigation and the scroll wheel much simpler and faster. Zoom out on opposite side/direction from where you wish to go, then zoom in where you want to be.
Shift MMB pans, Ctrl MMB zooms.
Do you have Preferences > Input > Continuous Grab turned on? This makes the cursor wrap around so rotations etc dont jam when the cursor hits the side of the screen.
Shift-B and drag out a box. The view zooms to the box.
Yes the Outliner not showing the selected object automatically is annoying.
You are not in Modo any more… “Back in the good ol days…”