From the User Perspective/Orthographic window, why doesn’t the grid plane follow the View/Grid/Grid Division setting when you change it. Seems its always stuck at the default 10 grid divisions? In my other Top/Side/Front 3D windows sometimes I use the default, sometimes I use 12 divisions to represent inches, sometimes I use something else and they work when changed. I’m using grid snapping on by default so when I move an object in the 3D User window I can’t go by grid divisions. So right now I turned the grid plane off in that window.
Why does my Top view 3D window act like it only has a certain depth of field? I have a mesh a bit over 8 Blender units high and if I move it vertically up and down, the top and bottom of the mesh model will be clipped from view and disappear! The other window views (Front , Side, and User) show it fine and in those the mesh is over 20 units wide!
How do I get the face normals direction to show in the 3D windows? I’ve seen Blender screenshots with lines sticking out selected faces but I can’t find where to toggle it.
- Not sure
- Each view window has a clip that can be set - view…view properties start clip and end clip. Also, there is a separate clip that can be set for the camera.
- In edit mode, in the panel at the far right “Mesh Tools 1”, click on draw normals.
Best of Luck!
Thanks on the draw normals button. That is helpful.
I guess I will just ignore the grid plane divisions not changing on the 3D perspective view window.
[EDIT] Thanks, I also got the view clipping working the way I want now on top view.
To set the clip start and clip end, go to View>View Properties. For the camera, you do it in the Editing Context.