I’ve always wanted to make those little 3D Wooden Puzzles in Blender, and once I found out how cool they look I decided to make a tutorial on the basic construct of the models along with the process on how to generate them from scans of the pieces. I uploaded the tutorial, ~20min, to youtube and I’ve included the link below. Here are some basic renders that I’ve created sofar:
What? I had no idea youtube had a max time limit! I’ve seen hours of youtube videos before though! Like the crimson permanent assurance, that’s about 20 minutes long…
anyway, did you just intersect a bunch of extruded bezier objects?
Can you please post some links to the website you got these off or a file of some kind (bitmap or vector), because i can’t find any plans on the internet
btw. Very nice work
EDIT: Thank you for your tutorial, it helped me to make better looking renders aswell
I can give you a link to the scans that I made in case anyone would want to emulate the tutorial with these models. I would love to see what you can come up with with all the scans.
Here is a blend with an oak texture I created - map it to Global - Glob and cube - from there adjust the size parameters until it is mapped correctly - larger numbers make smaller wood grain.
I had to compress the file to get it to upload try and unpack it - it shoudl work fine.