well after months of work i have a pretty cool interface for a space combat shooter, set underwater…
Mankind has been pushed beneath the sea by natural desasters.
I need world modellers to create, outposts, military bases, radar relay stations, and civilian installations. on small islands…
Because the technology cannot withstand going much deeper, the top of underwater mountains create these small islands… cave systems may also be present on these small islands…
if you are interested, e-mail me on [email protected]
and i will e-mail you the complete interface.
My job now is to finish the enemy AI, and create friendly AI.
-Luke
if you can be bothered to copy and paste this link into a browser, then here is a screenshot of the interface in game.
Sorry I can’t help you, I’m to bussy with homework and Blended Reality. But I’ve got a little game view for ya, from a dutch game company on the internet, another way to make flight simulators, they used only a spaceship that doesn’t go forwards, but the space does, just a little inspiration for your game. You can find it on www.littlechicken.nl and search for a flight simulator in space 8)
hey im doing a space sim too, i love freespace so mines similar to that instead you are a space pirate and you attack military convoys for booty and weapons. <<blenderage shamelessley promotes own game on abrascis thread. I have exams coming up so i cant help you but we could share ideas ive already done soe test and can do pretty decent freindly and enemy AI aas well as wing orders just using logic bricks, trackTo and waypoints.
here’s a pic will post own thread when i have a demo ready